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N1 Grand Prix Idea; Tournament Fun
Topic Started: Oct 24 2009, 09:32 PM (424 Views)
Zero
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Above the starry skies judges god, the way we judged. (ModNero)
Well, how about a Tournament in lieu of the N1 Grand Prix of the MMBN Series and Struggle or the Olympus/Underdome Coliseum Tournaments of the KH Series.

The first round of Preliminaries is a series of Virus Busting in EXE or simply Heartless killing anywhere...Hell the Event could have been used for this XD, the Second is a survival test of three parts with MMBN's Strongest Navis I guess like Shademan or Yamatoman or past Hyakuji villains or heroes that are temporarily used I guess, finally at that point all leftover participants will be divided into A, B, C and D blocks and each block is sent into different places in different worlds on a scavenger hunt for Victory Cards, the two in each block that find it become have to face the others of another block at random. Then we come to the Quarterfinals then Semifinals of course and the finals are hosted at the NetBattle Coliseum, all to obtain the High-Ratings DNN got with the first N1 and to take advantage of the new otherworld characters coming into the EXE world.

Of course, I'm also thinking of a sub-plot involving the Organization...*cough*replacement WWW*cough* and umm the gimmick is the winner is the guy who DNN will bet on as the one who will end the Heartless...Prize Money, glory and other things may be in store too...

Here is to my thought and also I am adding that I am willing to help out in this if we do put it to use...
Edited by Zero, Oct 24 2009, 11:20 PM.
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Hiro_Tsukasa
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Sorcerer Siezing Sorcerer
Actually I already have a Tournament type thing in plan for the future. The setting screams for one (I mean EXE having N1 Grand Prix, KH's own Struggle Battle, the idea of huge crossover series battle like JUMP Ultimate Stars). Plus I have a slew of new Tournament Rules since the last time Hyakuji had one so I'm eager to see if one can occur and finally end in a timely manner properly.

Glad to see there's at least some member-side interest for it though~
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skull666388
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would be interesting... many lolz will be had I'm sure.
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Super Hurricane
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The Middleman (stubborn, yet relaxed)
It all depends on if you guys have even researched the Megaman.EXE forums as to how things work. To say the least, any tourney that goes on there lasts up to 2 or 3 months, and there's a 68% chance that it wouldn't do as planned. Simply put, anyone who wants to take part in such a thing must be willing to constantly post. Why? Because there is a 48 hour time limit, if you fail to post within that time, your opponent will get to severely auto-hit your body, perhaps even rip off a arm or break your jaw.
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Xing
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A Rider Kick with God's name on it.
Tell us something we don't know. In any case, the main headache will probably be the difference in power levels and combat system the people of each worlds use and what not. Hopefully, if the difference is big, we should have it streamlined or something as a balancing precaution.
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Hiro_Tsukasa
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Sorcerer Siezing Sorcerer
Cyp's post was deleted as it was spam and allow me to warn you that you should actually contribute something to the discussion when you post in the Suggestion forum.

On topic, yeah SH that's actually some of the things I'm looking at in consideration of a future Tournament-setting. The last one ran here had no rules as far as waiting on the other person to post so at times things would drag slowly.

Xing makes a good point on power-balance. I think the obvious ideal setting is that any match, both participants should have some chance for victory. Sometimes one might be far more likely to win, but it's not impossible for the other fighter. How to actually enact that ICly I'm not sure on yet~
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Haganashi Yansaki
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My dolls talk to me. They say I need to destroy you. Right after snack time.
Is it gonna be another team battle?
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Erin
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Edits her posts too much
Perhaps divide the tournament into power-brackets, and have a different winner for each one? If you do match-ups individually, eventually it will get to the final round where chances are it's gonna end up being like Eiji vs an adorable kitten.
Edited by Erin, Oct 27 2009, 12:16 AM.
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Sephiroth_Ashura
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Those One Dudes \T1D/™
Or have a limit bracer to have people powers are the same level as other.
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Cypriss
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It's Pathetic, right?
okay, to put some 'content' in this time.

The variable power levels don't even matter. When looking at the myriad issues with a tournament what it comes down to is this.

Taking your hits. And ego.

Taking your hits: Not jsut godmodding, tohugh that is also an issue. We have peopel here with martial arts who can just deflect blows all day and explain it away with martial arts. Or people with barriers with no use limitations because, lol, power limiting was SO last season. Or shadowmancers/terramancers/pyromancers who can make their offense into a defense. Or can just trap you in a wall of fire with no openings.

Alll of this leads to one outcome..

People with barries/natural defense > normals because there is no FORCED hits on them. Even if they 'take their hits' only these hits hit their barriers its not godmodding, its smart use of their power. It's also massively one sided.

And then ego. People whose characters just WON'T go down, or WONT take hits or WONT allow their attacks to be out maneuvered. This inevitably leads to the final contestants inevitably being a select group of older members with characters they put all their pride in and won't let loose.

Unless we go to a purely stat based combat system there is no fair way to do these fights in this setting. At all. Period.
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Maldaine
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More than a Ghost on a Shipwreck
When it comes to tourneys I always take hits based on the actions that the person posted. If it was a good post and I feel that there was some legitimate strategy involved then I take the hit. If they just say they hit me I don't pay it any attention.

When it comes to fighting people that are way powerful, the way to look at it is everyone gets caught off guard, and everyone makes mistakes, so it is pretty much exactly like what Cyp said. You have to put your ego on the line. If someone doesn't take hits, it makes a fight no fun.

As long as people use some discretion it works...you don't have to be hit by everything, but you should be hit.

Anytime you do a tourney you have to understand that there are going to be those people who will think they are the best. When they enter they should understand that there is a chance for them to lose, and if they don't understand that then they shouldn't join.

That's my take...and I guess the moral is that you should take a few hits here and there to give the opposition a feeling that they are at least doing something.
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Haganashi Yansaki
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My dolls talk to me. They say I need to destroy you. Right after snack time.
Perhaps dividing matches via characteristics. People who fight using powers go into one, martial arts into another, and normals into their own.
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Pierrot
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The Spoony Bard
I can't believe I'm saying this but...Cyp is right. In fact that was a perfectly well structured argument and now I'm more than a little confused. *goes into corner to organize thoughts* Yes anyway.

Cyp is right, barrier users/ mancers in a one on one fight is simply tedious. If a character is built to have common sense, they wont get hit, without godmodding in the least.

I will argue that this applies less to martial arts as he has said, but this gets factored into his ego portion and...*goes back to corner*

Yes, well the three suggestions to make it work
1.Probably the most tedious, time consuming choice but only way to make it work. Divide contestants based on their specific power set and hold a separate tourny for each one.

2. Eliminate powers during the tournament. Everyone becomes neutral

3. Temporarily grant people full use of alignment powers while removing their normal power

In terms of fairness, these are the methods that would best make everyone on an equal playing field. Of course, sometimes we overestimate the importance of fairness in tournaments...after all, someone HAS to have an advantage or else there wouldn't be a victor. Though I must say I would prefer that this advantage was rping ability, not power strength
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Captain
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Hmm, perhaps we are looking at this the wrong way then. Cyp is right in this regard. It's humans versus humans where even the best referee can't do much. In video games, tournaments work because of a definite way to win. Someone's health will run out, or they will get farther, so on and such. The system is perfectly defined, and the powers are limited by the rules of the game.

Tyran's suggestions are good, but I find some issues with them. The first one, like he said, would probably be the most likely player versus player method that would work. Maybe split them into categories, such as 'Elemancer Group', 'Martial artist group', 'magic group', things like that. Make it so that people fight people with powers like their own. It would end up making one tournament into many, though.

His second idea is good in theory, but there's the issue of the martial artists on the board. They'd win hands down. They would beat the living crap out of everyone else. In many ways, that's good. I imagine that's fair enough for them. But at the same time it's not fair to those with powers. And we can't make a martial artist forget years of training. Well, maybe if we beat them over the head a lot...

The third suggestion suffers from the same issues as the second. You can take away powers, but you can not take away skills, learned things. A swordsman with a keyblade with utterly destroy someone without such training, and someone who....well, okay, not sure how the dark people would work, since summoning a bunch of heartless would be just strange to deal with...ESPECIALLY if the were fighting someone else with heartless.

What if we handle this a different way? Instead of doing it as a player versus player tournament, how about a player versus NPC tournament? Like in the Coliseum in Kingdom hearts, just that instead of fighting a set number of rounds, you keep going until you lose?

Whoever goes furthest, beats the most rounds, wins.

The major issue with this, of course, is that EVERY person would need an NPC to fight. This would be FAR more taxing than even the 'separation into groups' thing. And there's no guarantee that this would stop the issues already brought up. Still, in some ways this would give everyone equal footing.
Edited by Captain, Oct 27 2009, 05:52 PM.
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Erin
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Edits her posts too much
I think having team battles would curb the problems somewhat, like having matches be 3v3. With multiple people on each team, people concerned with winning can feel safer about going down since they don't necessarily lose, and when it's 2v1 or 3v1, people know they can't have their characters go superman without looking suspicious. I mean, continually fending off attacks from one person without taking damage can make you look like an egotistical jerk, but it should be plainly obvious that continually fending off attacks from three different people without taking damage simply won't fly, no matter how big their ego is.

Also, having team battles would let people with healing or other supportive abilities contribute a bit more, and it also mitigates the power level struggle somewhat, since teams can have members of mixed strengths. Instead of balancing a strong person by weakening their powers, it's much less drama-inducing to just pair them up with a weak person.
Edited by Erin, Oct 27 2009, 10:16 PM.
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