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Shin Season 02 Special Rules
Topic Started: Sep 23 2009, 03:55 PM (928 Views)
Hiro_Tsukasa
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This section is kept separate from the original Rules as it contains certain special elements solely for facilitating the current, rather unique, setting of the new Season's story arc. For practical purposes, assume that these rules supercede anything stated by the formal Rules. If you're new to the site and looking at this first, please be sure to read the original Rules located in this very same forum.

I. Character Bonus
This first rule is something more of a bonus or a reward to everyone on the site in honor that Hyakuji has been going on and off for close to six years now. Regardless of how many characters you have.... whether you've earned bonus characters from events or been forcefully assigned characters by means of events or plots or you're someone that has always only had a single character...

Regardless of individual standings to characters all members on the site get +1 Character they can have to reflect the dynamic situation of this Season and the worlds merging together. There are just a few stipulations to this:

-To represent that this character is from one of the other worlds beyond Hyakuji it should be a character you've had on another forum RPG that wasn't Hyakuji.

-You can feel free to make them from one of the 10 Worlds present in the RPG but you are NOT limited to just those 10. Like the old rule about how there are more people in an area than just those posting, while we have 10 Worlds to post in that does not represent all the worlds being joined by the Heartless.

-In the unlikely event you have absolutely no other characters or none you wish you bring in from a past or current RPG you're on then talk to Hiro. Everyone gets the +1 regardless and we can work something out.

-Also for brand new members you can feel free to make your main be someone from another World since you're just hopping into things and still feel free to also have the +1 to be someone ELSE also from another World.

II. Alignment
This is probably the biggest change to things that comes specially for this season. Alignment replaces what once on the character sheet was your schedule for classes. Alignments represent the personal beliefs of your character or a force of nature they've aligned themselves with in this bold new world made from the slowly connecting worlds. While some shun taking a side, others tha embrace either the Light or the Dark will find themselves gaining new exclusive powers as they proceed.

One important thing to note is that just because we have Light and Dark this does not specifically mean Good and Bad. Some that side with the Light could easily become over zealous and do terrible things. Likewise, someone might descend into the Dark solely to have more power, the power they need to protect others.

Light
Those walking the path of Light are those with the strongest of good intentions, the desire to protect, the will to defend; heroes of all that is good. People following the alignment of Light desire a way to defeat the Heartless, disconnect the various worlds back to how they were and ultimately draw Hyakuji back into existence from the Darkness. This isn't to say all those of Light are good. There are also those who plunge too far and become lost in their zeal, ultimately using the blessings bestowed upon them to do terrible things in the name of justice.

Neutral
Those walking the path of Neutrality abstain from the pull of Light and Dark. There are as many different reasons one might follow Neutrality as there are people throughout the worlds. Perhaps there is doubt in their heart as to which side to pledge to or perhaps they simply don't care for the greater cosmic war that is at hand. While they are free from any pull or being bound by certain duties, those of Neutrality also do not gain the benefits others do from pledging their heart to either side. However, their will is fully their own to drift and choose their own method of how to handle this new situation.

Dark
Those walking the path of Darkness are slowly moving down a long winding road directly towards the Heartless. While not inherently evil through and through they are purging their own heart into the darkness in exchange for more power. Those following the Dark might range from those sincerely with a dark heart or ill-will to others, villains in the making or self-styled antagonists already. However, there are also those with good intent but still following the road to the Dark. Something such as an Anti-Hero or sorts slowly losing their heart to the darkness but in exchange for the power they need to protect or save another. The most important thing to remember is that player characters following the Dark Alignment differ from the villains that work with the Heartless. The Characters aren't fully lost into the darkness, they've not accepted the Heartless 100% and embraced all their powers; they still have a choice.

III. Light/Dark Growth Bonuses
For those pledged to the Light or Dark, over time as you proceed further down the path you will gain more powers in exchange for it. While there's no direct XP to leveling system, players will be rewarded a level gain in their respective areas after certain plot events or sub-plots they participate in. All characters begin at Level 0 in their Alignment and thus have no special abiltiies. For the sake of tackling the issue. Characters are able to abandon their Alignment and "change sides" as it were. However, be warned that Levels in one Alignment do not transfer if you change. These Levels represent power within the Heart which arose from pledging yourself to the Alignment's belief. Forsaking that Alignment for another will dispel the powers bestowed upon you forcing you to start to scratch. What follows will be a guide to the powers gained at each level. For the time being either side is capped at Level 5 but later in the story higher areas of power shall become revealed.

Also, as you are already required to keep a sig link to your character profiles, by or under the link you should put the Alignment of that character and the Level you have in it (Ex: Light Level 1).

Light
Level 01
Infuse Light: At this level, Light Users gain the power to infuse their weapons with a weak elemental force of Light which deals increased damage to the Heartless or those of Dark Alignment.

Level 02
Summon Keyblade: At this level, Light Users are able to reach inside their own heart and draw forth the pure energies and materialize it. The Keyblade is a powerful sword-like weapon meant for destroying Heartless. It deals greatly increased damage against Heartless or those fully pledged to them. If found, the Keyblade can also interact with the Heart of a world unlocking it to be connected with the rest of the worlds or locking it and thus sealing it away as it once was before being invaded by Heartless.

Level 03
Oath of the Sword: At this level, Light Users gain the ability to materialize their growing powers as a blade of pure light. While it doesn't have the finer accessory features the Keyblade does nor is it any more effective against the Heartless, to those of Dark Alignment or villains fully pledged to the Heartless this Light Blade deals greatly increased damage. It can also be used to deflect and repel attacks tied to the Darkness or Heartless.

Level 04
Oath of the Shield: At this level, Light Users gain the ability to materialize a large shield (of their own design/style) made from pure Light drawn from within their own heart. This shield is extremely strong and only powerful of attacks can fully shatter it. To put this in perspective, Generic Heartless would have a very hard time handling it but another Player Character could work it down pretty fast with a constantly agressive assault. It is extra effective at repeling attacks tied to Darkness. However, the downside is that in exchange for the ability to protect it also slowly drains the life force of the User.

Level 05
Oath of the Wand: At this level, Light Users gain the ability to gather up pure Light energy into a magical orb or ball and then launch it at an enemy. While these are quite strong on their own they inflict extra pain against those tied to the Darkness.

Dark
Level 01
Infuse Dark: At this level, Dark Users gain the power to infuse their weapons with a weak elemental force of Darkness which deals increased damage to those of Light Alignment.

Level 02
Summon Heartless 1: Dark Users at this level can freely summon generic Heartless of Threat Level E or lower.

Level 03
Briar of Decay: At this level, Dark User gain the abiltity to call forth and control from the ground supernatural thorn-covered plants from the ground. They require blood to grow rather than water and once they've struck a target they'll affix to them and restrict whatever limb they've caught. The more a person struggles with that limb the more blood the thorns will draw and slowly each turn of struggling makes the plant begin to spread restricting more limbs and ultimately if the person continues to struggle and doesn't recieve aide or work a way out they'll find themselves completely immobilized.

Level 04
Summon Heartless 2: Dark Users at this level can freely summon generic Heartless of Threat Level C or lower.

Level 05
Darkness Field: At this level, Dark Users gain the ability to materialize a force field around the being made of pure Dark energy. It can only hold up to 3 people, including the User but those aligned with the Dark or Heartless may freely pass in and out of it. it is nigh indestructible even against Light-based attacks. The drawback however is that it greatly drains the mental energy of the one using it and if it is kept up constantly for an extended time then the User will surely pass out from fatigue.

IV. Thread Limits
Much like the old rules during a spot with no classes going on for this season you're allowed to have THREE topics at once per Character. Simple enough. What this means is that just at the base level of things with you having your main and the bonus character from this season you should be able, if you will it so, to be in six topics at once: three per character.

V. Clubs/Organizations/Guilds
As far as this section... obviously most clubs or groups are sort of impossible to meet up since Hyakuji has vanished and everyone is scattered around. If you want to work an old into the plot (ex: Martial Arts Clubs member meeting back up and banding together for a goal) then feel free. You're also welcome to form new groups for this season alone while will be known as a Guild. Guilds will be a gathering of characters under a similar idea or goal and a want to achieve said idea or goal. Handle these the exact same way as a Club/Organization. If you want to apply to have one you should talk to the staff on the idea, get it posted in the proper area and recruit. For those wanting to consider this option keep in mind we're keeping it open but your concept should at least make sense and be something enjoyable for others to join into. You should also probably decide on one world to use as its base of operations.

VI. World Travel
So we don't have to restate what has been made obvious for the millionth time, there are many means in place for players to travel between the various Worlds. Without posessing a personal means (such as a scientific/magical item or special power like a warp spell) of transportation you have two very obivous options.

1) Gummi Ships
Regular flights of Gummi Ships between Worlds run non-stop 24/7 from Traverse Station in Traverse Town and it's quite easy (much like taking a greyhound bus) to charter a flight on one to travel to another world.

2) Crossgates
These mysterious large portal-like machines exist in every world. No one is certain how they came to exist but regardless of the tech levels of the world these scientific marvels are always present. By diving into a Crossgate's portal the character will be instantaneously warped to a Crossgate that its tied to in another world and ejected. Each world has at least one gate that leads to Traverse Town and at least one more that can go to another world but the exact number in any certain world is unknown. Reinforcing its status as a Hub World, Traverse Town has Crossgates that go to every other world connected currently.

====

To further help out with this season you should also be sure to look over the following things:

-Plotline
-World Guide
-Heartless/Nobody Guide
-Season 02 Villain Guide
Edited by Hiro_Tsukasa, Oct 7 2009, 02:24 AM.
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